![]() Dynamic Environment: Watch asteroids split into smaller asteroids.Intense Environments: Fight in an asteroid field, minefield, or nebula.Play the way you want: Play as an action game or a strategy game.Give ship-level commands and species-wide orders.Access to all ships on your side: Fight as a lowly fighter, patrolling corvette or titanic capital ship.Fight as one of 8 species, each with different abilities and characteristics.Massive Scale: From 10m long fighters to 4km long capital ships.Large Scale Combat: Hundreds of ships fighting all at once.Dark Matter, a new game for the next age.” ![]() You can play the game any way you want, from pure arcade simulation to detailed tactical control, it’s up to you. Couple this with fast paced arcade action, 8 different species with different ship types and abilities, dynamic environments, and dramatic scale, and you get the amazing game play of Dark Matter. Whereas before one was restricted to a single ship and battles of limited size, Dark Matter offers you the chance to pilot any of the hundreds of ships in a battle at any time. “Dark Matter offers a new paradigm in space combat sims. It seems the game was shown in playable form at E3 1999 & 2000, but only a few websites wrote about it at the time.įrom the old Nanotainment website we can read some more details about the ambitious concept they planned for their project: Images: Origin Systems space simulator Read moreĭark Matter is a cancelled space combat simulator that was in development for PC by a forgotten team known as “ Nanotainment” around the late ‘90s. You can download the Privateer 3 game script on WCNews. If you have a copy of this magazine and could take some photos from the preview, please let us know!įollowing the success of Ultima Online EA decided to focus Origin Systems on online games, and Privateer 3 was quietly canned. Computer Games Strategy Plus magazine even published a long Privateer 3 preview in their May 1998 issue, with more details about the game’s story, characters and gameplay. Players would be able to freely explore a sandbox universe, flying from planet to planet selling items, shooting down enemy ships and resolving similar space-missions. This third chapter was in development by Origin Systems’ Wing Commander team in Austin around 1997 / 1998, using the Wing Commander Prophecy engine and planned to be released by Electronic Arts on PC. Privateer 3: Retribution is the cancelled sequel to Privateer 2: The Darkening, a space flight sim series started in 1993 with Wing Commander: Privateer.
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