Every quest is some variation on the “go here, pick up X, fight all the Y and then come back to me,” and the rewards are always painfully superficial, since there’s no experience system, and none of the trinkets have interesting enough effects to make tracking down the more rare ones worthwhile. Unfortunately, they are so irredeemably dull that they paint a far less interesting picture of 80’s small town American that the show depicts. Meanwhile, many of the side quests are meant to be additional scenes to enhance the lore and scope of the television show. The main quests follow the path of the show in its entirety. You can pick up some materials on the way, and use those to craft some “trinkets” that give your characters boosts, but the mechanical development of each character is substantially below expectations for a game that is constantly asking you to complete all kinds of quests and side quests. It doesn’t even do the grind well, because in Stranger Things 3: The Game, the developer didn’t bother including RPG-like experience levels or a loot system which would make fighting through the environments rewarding, as those Lord of the Rings Diablo clones did. Digisexual for Hatsune Miku □□ July 8, 2019 Turning iconic scenes of great TV into shitty fetch quests… this is one ballsy homage to 80’s gaming #NintendoSwitch /7kuusi1Swr That rather sad and tense scene has been replaced by a base, boring grind of an Easter egg hunt. That scene in the television showed when the close-knit group of kids starts to separate as their teenage interests start to pull them away from their childhood loyalties. For example, when the kids march on up the hill in the first episode to try and use a radio tower to call Dustin’s long-distance girlfriend, they find the tower destroyed and key parts that they need to repair it scattered across an area crawling with Russian goons. Stranger Things 3 feels like the spiritual successor to those games, only somehow offering less depth than what was in those Game Boy Advance titles, and in doing so failing to capture the nuance or even spirit of the TV show.īeneath the sub-standard isometric perspective and pixelated half-attempts to render each of the major characters (all of which genuinely looks like it belongs on the Game Boy Advance) lies a game that manages to take every major event of the television show, and turn it into a mind-numbing fetch quest. Neither were necessarily brilliant, but both followed along with the narrative of the films well enough, and offered some decent Diablo-style dungeon crawling, which was quite sufficient given the constraints of the hardware. This thing is woeful.īack when Lord of the Rings films were being released to cinema, and EA had rights to make games based on those films, there were two titles released on the Game Boy Advance that I particularly enjoyed: The Two Towers, and Return of the King. And that’s why I’m so disappointed by the game. It’s rare that I make the time to “binge” a TV show, but I couldn’t stop watching Stranger Things 3. I’m of the belief that Stranger Things is the best TV we’ve seen in years, and the recent third season is particularly good.
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