Rules vary from the IQA standard in domestic competitions, most notably in the US. ![]() Matches or games often run about 30 to 40 minutes, but tend to vary in length due to the unpredictable nature of the snitch catch. The first team to reach the target score wins the game alternatively, either team may concede at any time during the overtime period. ![]() In the event a team catches the snitch but still trails in points (or is tied for points) the game goes into an overtime period, with the target being the score achieved by the non-catching team plus 30 points. If this leads to the catching team having more points overall than their opponents, the game ends immediately with the catching team winning. When one of the seekers catches the snitch, that team is awarded 30 points. After the seeker floor has elapsed, the snitch runner moves onto the pitch and tries to evade the two seekers. The ultimate goal is to have more points than the other team by the time the snitch-a tennis ball inside a long sock hanging from the shorts of an impartial official dressed in yellow-is caught. Once hit by an opposing bludger, that player must dismount their broom, drop any ball being held, and return to touch their own team's hoops before re-entering the game. To impede their opponents, beaters can use bludgers-dodgeballs-to hit opposing players and temporarily remove them from play. The keeper is the only person permitted to stay in the immediate area around a team's hoops. To score points, chasers or keepers must get the quaffle-a slightly deflated volleyball-into any of the three opposing hoops, which scores the team 10 points. Teams are required to be gender-balanced: each team may have a maximum of four players who identify as the same gender on the field at one time, making quidditch one of the few sports that not only offers a gender-integrated environment, but an open community to those who identify as nonbinary. The pitch is rectangular 60 by 36 yards (55 by 33 m) with three hoops of varying heights at either end (this contrasts with the pitch of the fictional sport, which is oval-shaped). The seventh position, known as a seeker, joins each team after a time period known as the "seeker floor" (17 minutes under IQA rules). A team consists of a minimum of seven (maximum 21) players, of which six are always on the pitch: three chasers, one keeper, and two beaters. ![]() Rules of the sport are governed by the International Quadball Association (IQA), and events are sanctioned by either the IQA or that nation's governing body. ![]() In the Harry Potter stories, a Muggle is a person without the power to use magic. The real-world sport is sometimes referred to as "muggle quidditch" to distinguish it from the fictional game of the books, which involves magical elements such as flying broomsticks and enchanted balls. Two teams of seven players each, astride broomsticks and opposing each other on a rectangular pitch, compete with the primary objective of passing a ball through the defenders' hoops, while preventing their opponents from passing it through their own hoops. Quidditch, also known as quadball, is a team sport that was created in 2005 at Middlebury College in Vermont, United States, and was inspired by the fictional game Quidditch in the Harry Potter books by the author J.
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